
GO4 Dogmeat Changer
CHANGE DOGMEAT INTO 19 DIFFERENT COMPANION CREATURES!
"GO4 (Gameplay Optimizations for Fallout 4) Dogmeat Changer" is a great mod for those who want to have different kinds of creatures as companions without downloading many different mods. With one mod, you can now easily change your companion Dogmeat into 19 creatures, and then just as easily change him back into a German Shepherd. The companions you change him into are true followers who answer to commands like stay, follow, trade items, go there, pick that up, and more. Plus, with the latest update ALL of the creatures, Dogmeat becomes will fight in combat, except for the House Cat.
The animals, insects, and other creatures he can turn into are an Attack Dog, Mongrel, Mutant Hound, Mole Rat, House Cat, Brahmin, Yao Guai Bear, Gorilla, Radstag, Radscorpion, Radroach, Bloatfly, Bloodbug, Stingwing, Mirelurk, Mirelurk Hunter, Mirelurk King, Mirelurk Queen and Death Claw. After transforming, Dogmeat looks, sounds, moves, attacks, and acts as expected. The cat licks its paws and cleans its fur, the radstag attacks with its horns and hooves, the Yao Guai stands up high on its hind legs and sniffs the air, and the Mirelurk King acts like the monster from the old classic film, "The Creature from the Black Lagoon!"
🆕 WHAT'S NEW
Now Dogmeat will fight for you in any form except the House Cat! Fixed an issue where some of the creatures Dogmeat becomes would flee from combat. The Deathclaw, Yao Guai Bear, Mirelurk Hunter, Brahmin, Bloatfly, and Stingwing will now fight bravely for the player. Changed the starting health and unarmed damage bonus for each creature he turns into to make them more balanced (see, "What You Get").
👍 PLEASE ENDORSE & COMMENT
If you like this mod, please endorse it. If it gets enough endorsements, I'll upload additional mods to support the DLCs. The mod has been thoroughly tested to ensure there are no issues other than those listed in this description, but let me know if you find any by posting a comment.
🏁 QUICK START
Save your game.
Enable the mod.
Use the workshop of a settlement to build one of the doghouses added by the mod.
Command Dogmeat to inspect the doghouse to make him turn into a different creature.
Command the creature he changes into to stay, follow, trade items, etc.
To turn him back into a German Shepherd, command him to inspect the doghouse, again.
🎞️ WATCH IT ON YOUTUBE
If you get the chance, check out the video of this mod by KingOvKingz66: Fallout 4 Gameplay with Mods... Turning Dogmeat into Monsters!
⚙️ HOW THE MOD WORKS
"GO4 Dogmeat Changer" lets you use a workshop at any of your settlements to create one of 4 doghouses you can use to change Dogmeat. The doghouses are found in the Special build menu. There is also a doghouse outside the Red Rocket where you first meet him. You can have him activate it to turn him into one of the other canine creatures.
After creating a doghouse, talk to Dogmeat and use the option to command him to inspect it. When he does, he will change into a creature. If it's not the creature you want, command him to inspect the doghouse again, and he will change into a different creature. If you keep commanding him to inspect it, he will turn back into a German Shepherd. Each doghouse will turn Dogmeat into 3 to 8 different creatures, and then back into a German Shepherd, again. The created doghouses aren't "furniture" so he won't sleep in them. The normal doghouse that you can create for him with a workshop isn't changed by this mod, so he will still sleep in it when he is a canine.
The creatures he changes into won't become hostile like their lookalike cousins, so it's safe to take them to your settlements or other populated areas. Plus, you might get a kick out of strolling through Diamond City with a Deathclaw at your side! Right?
🎁 WHAT YOU GET
There are 4 doghouses you can create at the Workshop of any settlement you are allied with, which turn Dogmeat into different animals, bugs or other creatures:
Doghouse (Canines) turns him into an Attack Dog, Mongrel, or Mutant Hound
Doghouse (Insects) turns him into a Bloatfly, Bloodbug, Radroach, or Stingwing
Doghouse (Mirelurks) turns him into a Mirelurk, Mirelurk Hunter, Mirelurk King or Mirelurk Queen
Doghouse (Other Creatures) turns him into a Brahmin, Deathclaw, Gorilla, House Cat, Mole Rat, Radscorpion, Radstag or Yao Guai (bear)
The doghouses can be scrapped or moved just like other items you create with a workshop.
Creature Stats
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The latest updates give each creature Dogmeat turns into more balanced stats. The stats shown here for each creature are the starting health (H), unarmed damage bonus (UB), damage resistance (DR), energy resistance (ER), poison resistance (PR), and base carry weight (CW). The actual health of each will increase since Dogmeat gets an increasing health bonus as you level up. Carry weight decreases when playing Survival Mode. The list also shows creatures who will follow the player indoors (FI) by walking through doors that have loading screens.
Baseline (German Shepherd): H 150, UB 0, DR 0, ER 0, PR 0, CW 150, FI yes
Bloatfly: H 160, UB 0, DR 25, ER 45, PR 20, CW 175, FI yes
Bloodbug: H 160, UB 35, DR 30, ER 30, PR 0, CW 175, FI yes
Brahmin: H 220, UB 20, DR 10, ER 0, PR 0, CW 400, FI no
Deathclaw: H 405, UB 75, DR 100, ER 250, PR 250, CW 350, FI no
Gorilla: H 325, UB 50, DR 75, ER 100, PR 0, CW 250, FI yes
House Cat: H 150, UB 0, DR 0, ER 0, PR 0, CW 150, FI yes
Mirelurk: H 255, UB 40, DR 100, ER 85, PR 0, CW 250, FI yes
Mirelurk Hunter: H 295, UB 60, DR 85, ER 85, PR 100, CW 300, FI yes
Mirelurk King: H 270, UB 50, DR 95, ER 250, PR 250, CW 250, FI yes
Mirelurk Queen: H 450, UB 60, DR 150, ER 200, PR 250, CW 400, FI no
Mole Rat: H 150, UB 10, DR 15, ER 20, PR 0, CW 150, FI yes
Mongrel (Attack Dog): H 160, UB 25, DR 25, ER 15, PR 0, CW 200, FI yes
Mutant Hound: H 160, UB 35, DR 25, ER 15, PR 0, CW 200, FI yes
Radroach: H 150, UB 10, DR 0, ER 0, PR 0, CW 150, FI yes
Radscropion: H 245, UB 45, DR 35, ER 20, PR 200, CW 250, FI yes
Radstag: H 160, UB 20, DR 10, ER 20, PR 0, CW 300, FI yes
Stingwing: H 160, UB 40, DR 50, ER 75, PR 0, CW 175, FI yes
Yao Guai (Bear): H 425, UB 65, DR 40, ER 25, PR 55, CW 350, FI no
💡 GAMEPLAY TIPS
Be creative and think ahead to get the most out of the mod. Before choosing a creature to change Dogmeat into, consider where you will have him follow you and what you will face. For example, if you're taking on a camp of super mutants, making him a Deathclaw might be a good choice. But if you're exploring the inside of an underground complex, such a large companion won't be able to follow you, so he’ll have to wait outside. A Domestic Cat, Mole Rat, or Rad Roach companion might be good for immersion, but they won't do much damage in a fight. If you're expecting trouble when going underwater with your power armor, a Mirelurk King is likely a good choice. Use your imagination when considering your options for Dogmeat!
🧩 MOD COMPATIBILITY
The mod changes only one existing game object (SkinDogmeat) so most mods should be compatible with it. However, mods that change the way Dogmeat looks or other aspects of the companion might or might not be incompatible.
🚧 WORKAROUNDS FOR ISSUES
When in House Cat form, Dogmeat flees combat, but he now fights when in all of the other forms.
When trying to dismiss Dogmeat when he is changed, the game might not leave the dialog scene. If this happens, do a quick save, exit the game, and load the save. The dialog scene should then end as usual.
If you change your mind after dismissing Dogmeat while he his in the form of another creature, he might not immediately respond to the command to follow you. Try standing in front of him and commanding him again. If that doesn't work, wait a while, and try again.
Dialog options won’t appear until your character is eye-to-eye with the creature Dogmeat turns into. Commanding him to stay and moving closer to him can help.
Dogmeat doesn't have the animation indicating he is hurt after transforming into some of the creatures. If he won't move after combat, approach him to see the option to use a Stimpak to revive him.
In Bloatfly, Mirelurk King and Mirelurk Queen form Dogmeat doesn't have a ranged attack, but he still does unarmed attacks.
In Brahmin, Deathclaw, Mirelurk Queen, or Yao Guai form, he cannot open doors with load screens. If you fast travel to locations like Diamond City or Good Neighbor, you should fast travel when you leave instead of walking out the front gate, or he won't follow you.
If you walk away from Dogmeat while he is lying down in Radstag form, he’ll sometimes fail to stand up before he starts moving toward you. To get him to stand up, you can hit him with a fist or weapon.
✋ DISABLING THE MOD
Before disabling the mod, be sure to command Dogmeat to inspect a doghouse and turn himself back into a German Shepherd. Once the mod is disabled, he will no longer have the "skin" of a creature he was changed into. This I might render him invisible if he wasn't a German Shepherd when you disabled it. You can fix this by enabling the mod, again, and commanding him to inspect a doghouse to turn him back into a German Shepherd. When you disable the mod, the doghouses added by the mod will disappear.
💡 OTHER FALLOUT 4 MODS
GO4 Immersive Cheats: Hundreds of Cheats to make playing more convenient and fun
GO4 Very Easy Difficulty Survival: Has the same benefits as this mod, but when playing Survival mode, you give and take the same damage as the Very Easy Difficulty setting
GO4 Easy Difficulty Survival: Has the same benefits as this mod, but when playing Survival mode, you give and take the same damage as the Easy Difficulty setting
GO4 Normal Difficulty Survival: Has the same benefits as this mod, but when playing Survival mode, you give and take the same damage as the Normal Difficulty setting
GO4 Hard Difficulty Survival: Has the same benefits as this mod, but when playing Survival mode, you give and take the same damage as the Hard Difficulty setting
🏆 23 MILLION & GROWING
My son and I got our start making mods for Bethesda's Elder Scrolls V Skyrim. We have more than 23,000,000 downloads of our mods on Bethesda, Steam, and Nexus. Our user name is spelled with the number zero instead of the letter O and is pronounced "Spock-rah-tees" (like Spock and Socrates).
🇺🇦 HELP FOR UKRAINIANS
If you download the mod from Nexus, 100% of the Donation Points go to the Nexus donation drive to help victims of the war in Ukraine. Many thanks to Nexus for offering this option to do something in response to help families with children who are suffering in Ukraine because of the atrocities committed by Russian military forces.




